dotcoder

Private arena fighter prototype

Grand Line Arena

A private offline arena fighter with a Three.js browser build and an Unreal C++ Mac build sharing one combat definition.

Sign in for the guidein development

What it is

Free Battle, Training and Local Versus modes with keyboard and gamepad support on a fixed 60 Hz simulation. The native build is an internal engineering baseline and is not distributed.

Made for: Internal engine and pipeline work.

What you do

  • Browser and Unreal C++ Mac implementations
  • Free Battle, Training, and Local Versus
  • Keyboard/gamepad support and fixed 60 Hz simulation

What exists today

Private, not distributed.

As of Oct 26, 2026.

Where it stands

In development. Nothing is distributed publicly yet.

An internal technology prototype. Character art is a stylized procedural interpretation; no third-party likeness is claimed.

Dotcoder builds this kind of product

Grand Line Arena came out of the studio’s own practice. The same work is available as a client engagement: Game development — Playable browser, desktop, and interactive-world prototypes with a clear boundary between a vertical slice and a released game.

What members get

The signed-in collection adds a getting-started guide for Grand Line Arena: what you need, first steps, current limitations, and where to get help.

Enetix Gaming Lab

Three playable experiments in city strategy, anti-gravity racing, and tactical adventure.

Web
Game prototypesbeta

RUNWAY — Venture City

Build eight ventures across a city: managers, research, contracts, market events and prestige.

Web
Three.js entrepreneurship tycoonbeta

Service Rush — Little Flame

Seat, order, cook, serve and clear across twelve service themes in a furnished 3D restaurant.

Web
Three.js restaurant managementbeta