What it is
Mayhem Avenue is a Three.js open-world action game: gag combat, drivable cars with stunt ramps, an escalating wanted-star police director, and a complete story mode. Its parallel 3D fork, formerly listed as Mayhem 3D, was merged into it on 2026-09-08, bringing the Chrono Bell, the Amberworks Accord, rift recovery caches, and touch controls.
The original zero-dependency 2D side-scroller, with its procedurally generated city, characters, sound effects, and radio stations, is archived alongside it. The game is currently parked.
Made for: Browser action-game players.
What you do
- Third-person open-world action RPG in a weathered amber-and-verdigris city
- Ten-quest city campaign plus the Amberworks Uprising route through three Rifts to Cog Tower
- Vehicles, walk-up shops, a wanted system, sieges, character stats, hats, achievements, and a day/night cycle
- Three save slots, as browser saves for guests or cloud slots 0–2 for Members
- Browser play plus Mac and Windows desktop shells that share the same Member
Where it stands
Live today. The link above goes to Mayhem Avenue itself; the signed-in collection adds a getting-started guide.
Current note: Parked, still playable.
Dotcoder builds this kind of product
Mayhem Avenue came out of the studio’s own practice. The same work is available as a client engagement: Game development — Playable browser, desktop, and interactive-world prototypes with a clear boundary between a vertical slice and a released game.
What members get
The signed-in collection adds a getting-started guide for Mayhem Avenue: what you need, first steps, current limitations, and where to get help.