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Open-world cartoon action game

Mayhem Avenue

A cartoon-crime open city with gag combat, drivable cars, wanted stars, and quest chains, in 3D with the original side-scroller archived.

Play Mayhem Avenue ↗Sign in for the guideliveBehind the Alpha password · checked Oct 26, 2026

What it is

Mayhem Avenue is a Three.js open-world action game: gag combat, drivable cars with stunt ramps, an escalating wanted-star police director, and a complete story mode. Its parallel 3D fork, formerly listed as Mayhem 3D, was merged into it on 2026-09-08, bringing the Chrono Bell, the Amberworks Accord, rift recovery caches, and touch controls.

The original zero-dependency 2D side-scroller, with its procedurally generated city, characters, sound effects, and radio stations, is archived alongside it. The game is currently parked.

Made for: Browser action-game players.

What you do

  • Third-person open-world action RPG in a weathered amber-and-verdigris city
  • Ten-quest city campaign plus the Amberworks Uprising route through three Rifts to Cog Tower
  • Vehicles, walk-up shops, a wanted system, sieges, character stats, hats, achievements, and a day/night cycle
  • Three save slots, as browser saves for guests or cloud slots 0–2 for Members
  • Browser play plus Mac and Windows desktop shells that share the same Member

Where it stands

Live today. The link above goes to Mayhem Avenue itself; the signed-in collection adds a getting-started guide.

Current note: Parked, still playable.

Dotcoder builds this kind of product

Mayhem Avenue came out of the studio’s own practice. The same work is available as a client engagement: Game development — Playable browser, desktop, and interactive-world prototypes with a clear boundary between a vertical slice and a released game.

What members get

The signed-in collection adds a getting-started guide for Mayhem Avenue: what you need, first steps, current limitations, and where to get help.

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