Who this is for
Designers and teams exploring rooms, places, or interactive environments before committing to a larger production.
What the work can include
- A scene brief and measurable design constraints for the space being studied.
- A scoped interactive web scene, authored asset work, or walkthrough prototype.
- A handoff that identifies the scene recipe, editable assets, and the boundaries of the study.
How we work together
- Choose the spatial question, reference materials, and the level of fidelity needed for the decision.
- Create a small scene recipe, then review scale, materials, movement, and interaction in context.
- Refine the approved study and prepare the web, Blender, or Unreal handoff that the scope calls for.
What to prepare
- Plans, measurements, site photos, sketches, or reference scenes, along with the question the study should answer.
- Known technical constraints: target device, rendering budget, export needs, and source-asset rights.
- A reviewer who can make design decisions as the study becomes concrete.
Boundaries
- Spatial studies are not stamped architectural, engineering, construction, safety, or permitting documents.
- Visual materials and procedural studies are approximations unless a separate accuracy requirement is agreed and validated.
- Spatial Studio itself is alpha work; larger city and world scenes are procedural studies, and the public editor saves designs in the visitor’s browser rather than a shared project system.