What it is
Ten crops, fifteen farmer levels, four animal types and ten production recipes in an explorable valley with original articulated characters. All thirty-nine models are original Blender work.
Made for: Browser farming-sim players.
What you do
- Persistent crops, animals, production, quests, and weather
- Twelve-chapter village journal
- Market Dash and read-only farm sharing
Where it stands
Live today. The link above goes to Harvest Hustle — Sunhaven Valley itself; the signed-in collection adds a getting-started guide.
Dotcoder builds this kind of product
Harvest Hustle — Sunhaven Valley came out of the studio’s own practice. The same work is available as a client engagement: Game development — Playable browser, desktop, and interactive-world prototypes with a clear boundary between a vertical slice and a released game.
What members get
The signed-in collection adds a getting-started guide for Harvest Hustle — Sunhaven Valley: what you need, first steps, current limitations, and where to get help.